Insights and Innovation
Insights from education experts, therapists, and social work teams on how AI and XR technologies are being applied in teaching and rehabilitation.
Featured article

2026 Hong Kong School AI Tool Procurement Guide: Top 10 Procurement Criteria for the 500, 000 "Smart Education" Grant
Faced with EDB's 500, 000 "Smart Learning and Teaching" grant, how do schools choose AI tools with long-term benefits? This article provides an in-depth analysis of the 10 major procurement criteria: covering AIGC teaching material generation, interdisciplinary 3+2+6 compliance requirements, local team support, and the impact of Unity-free open source solutions on the sustainability of school-based assets. Help the school turn its budget into real teaching strength.

[13th Geriatric Fund] 5 major guidelines for purchasing gerontechnology products
As Hong Kong's population continues to age, the Social Welfare Department has launched the "Innovation and Technology Application Fund for Elderly and Rehabilitation" (referred to as the I&T Fund) to actively promote the introduction of innovative technologies in elderly and rehabilitation service units to enhance service quality, improve the quality of life of service users, and support the work of frontline care staff. Entering the 13th phase of the Gerontology Fund application stage, in addition to selecting suitable gerontechnology products, service organizations must clearly state in the application form how the products meet the fund's assessment criteria.

VR CAVE immersive virtual reality system promotes innovation in the education industry
With the vigorous development of science and technology, immersive virtual reality (VR CAVE) technology continues to deepen its application in various fields. In this trend, the VirCube system, as an advanced VR CAVE virtual reality system, has not only made outstanding achievements in the fields of industrial design and scientific research, but is also gradually changing the face of the education industry. This article will delve into how the VirCube system can be used in the education field, bringing new possibilities to the learning environment.

VR Special Education Application | Practical Strategies for Hong Kong Integrated Education + IEP Support
In the context of promoting inclusive education in Hong Kong, learning support for SEN students has always been a core challenge for teachers and schools. From the Disability Discrimination Ordinance to the Education Bureau’s Tiered Intervention Model and IEP requirements, the policy direction is clear, but implementation is often limited by time, manpower and tools. The emergence of VR (virtual reality) is bringing new possibilities to this dilemma. From immersive social training, life skills simulation, to data-based learning assessment, VR not only improves student engagement, but also helps teachers transform abstract learning goals into concrete results. But the problem is—— 👉 Is VR really feasible? Or is it another educational technology that is “easy to watch but not easy to use”? This article will start from Hong Kong’s education policy and combine it with actual teaching scenarios to break down the true value, challenges and implementation strategies of VR in special education, helping schools move from “knowing” to “doing”.

Immersive virtual reality technology allows the elderly to regain their youthful journey
With the rapid development of science and technology, immersive virtual reality technology is gradually being used in various fields, and one of the most significant virtual reality applications is to provide the elderly with spiritual and physical fun and a wonderful journey of rejuvenation.

How to use the MVPA60 school subsidy? SilverMOVE supports schools in promoting campus sports atmosphere and cultivating good sports habits
Are you still worried about how to make full use of the one-off subsidy of NT$150, 000 from the Education Bureau for "Supporting Schools to Promote Campus Sports Atmosphere and MVPA60"? Motive Force's self-developed VR virtual sports system SilverMOVE can perfectly complement the development of physical education courses. The system can not only be paired with different equipment to stimulate students' interest in doing sports, but also has a built-in game recording function to help teachers understand students' sports status, creating a smart and healthy campus for the school before the end of the 2026/27 school year!

Cross-sector collaboration: synergy with the Hong Kong Council of Social Service
Motive Power works hand in hand with the Hong Kong Council of Social Service (HKCSS) to continuously optimize home-based elderly care products through the gerontechnology innovation platform and user participation testing, improve the elderly’s rehabilitation exercises, cognitive training and quality of life, and promote the development of smart elderly care.

A new era of gerontechnology
In recent years, gerontechnology has become an important trend in the field of digital technology, not only leading the advancement of medical care and quality of life, but also bringing new experiences and opportunities to the elderly. Driven by this technology, the applications of virtual reality (Virtual Reality, ) and mixed reality (XR) have gradually penetrated into the lives of the elderly, bringing them an unprecedented wonderful world.

STEM Mark Certification Program
Motive Force is one of the first companies to obtain the "STEM Mark" certification, and its VR education solutions have been recognized by experts.

VR CAVE technology guides the future of smart city industry
In an era of rapid technological development, the application scope of virtual reality (VR) is constantly expanding, and one of the eye-catching areas is the smart city industry. Through VR CAVE technology (Cave Automatic Virtual Environment), we can experience and simulate the operation of the city in a comprehensive virtual environment, providing more effective solutions for urban planning, management and operation.
